![]() ![]() Speaking of Jacob, Schofield also reveals he will be played by Josh Duhamel. Ammo, health, and weapons are precious, and players will need to scour Black Iron for any advantage they can find.’ ‘Jacob isn’t a soldier, and every encounter is a life and death struggle. Schofield’s PlayStation Blog post makes it clear that he wants his game to be as scary as possible, saying ‘The Callisto Protocol is a survival horror game, so players should feel helpless. Considering if the franchise could be work and make money, Wanat said "I think you'd have to focus much more on a fantastic core experience: dread, horror, and great dismemberment combat - you'd also have to forego some of the ridiculously expensive one-off action moments.Namely, the 3D audio capabilities and the haptic feedback of the DualSense controller, which will let you feel things like the swing of your stun baton and the footsteps of heavy enemies.Īside from the baton, you’ll also have a gravity weapon called a GRP, which Schofield says will ‘seamlessly blend melee combat and gunplay.’ Some examples of its use include freezing enemies in place or throwing them into environmental hazards. With the price tag for AAA content in the industry always on the rise, EA simply put their resources somewhere else. The tweaks Wanat describes sound like they would have improved on that mix and perhaps re-energized the series.Īccording to Wanat, the series' high development costs finally killed it. Few games delivered as well on a visceral level. Even the menus played out as holograms, so you couldn't take a break by checking your inventory. Weapons required experimentation to use well. The setting traded on the claustrophobic horror of movies like Alien and Event Horizon. Meanwhile, the gameplay used a number of strategies to keep the tension high. At its best, the Dead Space series raised the bar for frightening gaming experiences. ![]()
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